Not sure I really see the point of the ‘Square Samples’ setting.
I don’t think I have used more than 1000 samples very often (especially now we have de-noiser) - and for most of the time i’m probably somewhere around the 100-500 mark.
To me, it seems odd to lose the granularity in terms of sampling (and possibly massively affect your render times inadvertently), to save typing perhaps 1 or 2 digits into a box.
What real world advantage does square samples actually offer?
To use that option properly you need to keep your samples at very low values, like 1 to 10. The benefit is finding a optimal number of samples to your scene. If you’re rendering at 1000 samples and double that, doesn’t means that you will get a ‘double’ quality, there is a decay of quality gain over sample amount, and it’s inverse exponential. Other render engines like Arnold (sampling) and Renderman (rendering efficiently) also works like that. That feature is meant for big animantions like movies with thousands frames. Finding that optimal number is part of a feature film pipeline, normally done in the Lightning stage.