Friend of mine, ([email protected]) has made this scene in Sketchup. Originally it was rendered with Vray using brute force with 16 subdiv and 2500 Light Caching samples with Fully Adaptive Subdivisions with min 1 - 120 samples. It took 16 hours to render on 2 Intel I7 machines (to yeras old). Obviously we tryed to render this scene using Irradiance map, but we had splotches problems in dark areas, under the bed. It was preety fast (more less 3H), but quality was too bad, that’s why we choose brute force and light cache.
As we are nowe trying to choose propoer workflow for us in monsunstudio, I have imported this scene to Blender and made simple material setup, to get more less same result.
There are some differences in the lightening, and I should do some twiking, but it still gives an good idea whats going on, how fast it is etc. It’s rendered in Cycles with 3000samples, rendered on Titan Black 9h 10min.
What do you think?