Hi all!!! Greetings!!! My name is Alex and I’m new here.
I have a small problem with creating a proper glass shader in blender. I’ve tried everything and any tutorials I could find. Nothing seems to work. That’s the reason I’m here. I’m trying to create a diamond shader, in theory is simple, just a glass shader with higher IOR and some hacks for dispersion. Every time I render I have very dark areas , or if i crank up the transmission an glossy no more specles. I’ve got mad and I’ve installed 3ds max with arnold 5.4 changed the ior and abenumber and I have a greater diamond, in the same lighting conditions. Any help or advice will be very welcomed. I dont want to switch to max but if I cant find a solution to this problem eventually I’m gonna switch to 3ds max or maya , pay the money and that’s it. It’s so frustrating because everything its working perfect , I dont see much a diference betwin arnold and cycles for realistic skin shades for example or metals, bu glass it’s no so good in cycles! ! I’m gonna attach a image below with the rendered images