Hello, Blender users!
I am trying to render a scene like this:
What I want to do is to make the plane under the ball to be white which will receive the shadow from the ball and will have the reflection of the ball. My idea was to add Emission node to the plane material and to block the light from it from the influencing the ball (for the ball the only source of the light is a lamp). The color I assigned to all the nodes is white. But somehow the result I get is gray. Could anyone explain me why it is so and how can I achieve desirable result?