I’m having some problems with proxy objects. If I create an object in a blend file and animate it, when I link it from another blend file, it keeps its animations, but I cannot move it or edit its pose, so I have to make it a proxy. Seems that when I convert it into a proxy, animation info is removed from the model. So finally, after break my head against a wall, I’ve decided to animate again my model in blend file which uses the proxy, but I can’t declare animation modifiers associated with my proxy object and I need to create a cyclic animation… What can I do?, because I’m feeling there is no intuitive way to use proxies… or they have less power than they seem and have lots of troubles.
EDIT: I can add animation modifiers, but Cycles Modifier seems to do nothing… and I have tested Cycles Modifier on a box in same scene and it worked as I spected (movin the box up and down in an endless loop)
Proxy objects are annoying me with network render too. Any pipeline to network render proxy objects from a windows client into an ubuntu server/slave?
Thank you in advance,