I spent the last few days modeling a daddy long legs spider (Pholcus Phalangioides for the latin enthusiasts).
I modeled, rigged and made the materials for all. I have only used a CC0 texture for the webs holding the eggs. Some behind-the scenes shots: Solid viewport shot
Looks like a picture straight out of national geographic. You made this so real it’s CRAZY! Your spider is adorable and realistic and the egg sack is amazing, you truly have talent!
Very true to what they look like down the microscope. It’s great to see the skin shader too - I tried once to get cuticle looking good and really struggled.
Thanks. I could have cleaned up a little for the screenshot.
That one gave me a hard time, and using subsurface really highlighted the part of the mesh created with different topologies, in a bad way. So more fiddling than usual…
BTW, I’m doing a lot of shader work, but not sure if people are interested. Give me a shout if this is the case, I’ll make a post.