A little nervous to share this one with you all. I’ve spent a lot of time staring at it over the past couple of weeks, trying to nail it. I’m not quite sure I got there, but it’s at a point where I can look at it now, and be happy enough to share. Even up to yesterday when I was doing test renders all day, I was spotting little tweaks that needed to be made - I had to stop, it was driving me mad a little.
But anyway…
All Sculpting, modelling etc…done in Blender.
Skin was cleaned up in Substance as usual, using textures from XYZ.
Looking good Magna! I would say that the likness is not there 100% alltho, u have a few super nice nuggets in it! , the character overall looks great, and the hair really stands out! g8 job mate!
Interesting way to make a uv map of a face. Have not seen it like that.
I compared it for some time with an image from the show and i think a subtle dark shadow around the eyes would help. The hair turned out splendid, really like the side view image.
I was watching Kent Trammells HUMAN course, and saw it was how he unwrapped it. Tried it, and got really good texel density and almost zero stretching. Genius, really.
Thanks so much! Yes, I was super happy with the hair.
! well deserved! … do u have the issues with the subsurface , that u can see lines from the mesh almost highlighted in red where the subsurface go throw ? they seem to almost be gone if I up the subdivision, but then usally the model gets pretty heavy.