I recently started with blender and expect that I’ll have lots of simple questions, which I hope you can answer (after I failed to find the solution on my own). Here is the first one:
In the tutorial I’m currently doing, a cylinder is added. In edit mode, the surface of its bottom is divided into triangles (right pciture). When I insert a cyclinder and switch to edit mode, the bottom of it is not divided (left picture):
I’m using Blender 2.71, the tutorial 2.62. Does this make the difference or did I use the wrong (?) cyclinder?
I tried to split the bottom of my cyclinder by selecting it in edit mode and using “Subdivide”. Nothing happened to the bottom. Assuming I want to subdvide the bottom, how could I do this?
Thank you. If it’s ok, I’d like to keep this thread open, to collect some more short questions if they arise. I’ve already ordered a book yesterday and I’m currently checking the documentation. However, I’m sure there are many more questions to come
Thank you JA12! I read about the n-gons. Interesting. I hope I’ll keep it in mind, since there are so many things to learn.
As I expected, I got stuck at another problem. I successfully modelled an ( ugly bottle. Now, I want to apply a material.
In the tutorialBlender v2.66.1 is used, I’m again on v2.71. The material tab in the tutorial looks very different to mine!
I have a lot of panels there, like “Diffuse” or “Specular”, but I’m missing the “Settings” panel, where a clor can be choosed!
The tutorial is using the Blender renderer while you are using the Cycles renderer. The materials are not compatible between the two and are set up very differently.