Hi guys.
Just wanted to ask how can i get rid of these odd looking edges.
Is it caused by light emitting UVspheres or something else?
It looks like a bad modeling ,but it isn’t.
Can’t test myself,cuz my workstation is stuck in UK.
Any ideas?
Thanks in advance!
2000 passes
Rendertime: around 6 hrs with my sh*tty dualcore laptop.