Rendered in octane for blender. The dandelion is from poly haven, the stones are octane displacement, everything else modeled by me.
My leafy plant workflow: Zbrush highpoly sculpt the leaves → Baking and texturing in Substance Painter → Apply the resulting texture to lowpoly geo in Blender → Scatter the lowpoly leaves on branches generated in speedtree.
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I featured you on BlenderNation, have a great weekend!
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