I’m in the process of building a mech (giant robot monster), similiar to the one in District 9. I am aiming to make this character appear very grungy and out of alignment, as if rushed to put together.
Anywho, I thought a great effect would be wires, or perhaps hoses, that are connected to various parts of the mech. Now what I am stumped on is having the “slack” of those wires sway as the mech moves (without intersecting other parts of the mech, deflecting off). This of course means two points that remain connected to the mech as the rest sways freely. (Let me know if I’m not making any sense, or if you need some sort of visual!)
Is this something that would best be done with careful animation? Or can Blender calculate that kinda stuff?