Have you ever used a normal map in Unreal? If yes, you know that, when you import a normal map in Unreal, the image is shown in a dark blue color instead of the typical clear purpleish color.
Right now, I’m trying to make a Glitter Material and for this, I made a normal map out of rigid bodies… The problem is that when I render this to generate a normal map, I get a dark blue normal map just like if it was in Unreal. I would need the normal clear purpleish color. Anyone know how to convert this blue image into a good normal map?