Hello! I’m trying to get back into 3D art after a long, long break, and to relearn my way around Blender I decided to follow a tutorial. After completing the tutorial I decided to try to make a glass with a transparent texture using the glass surface in the new (to me) cycles render.
The glass comes out extremely dark. At first I thought it might be a lack of light, so I created another light source. Not solved. Then I thought it may be the environment, so I created a room instead of a single plane. Still not solved. I’m completely baffled, does anyone know how to solve this issue?
Here is a picture of the glass in its current state:
The material is the plain default Glass shader. I just changed the color. (Really needs more samples and some trick to simulate absorption…) It looks like you must not go below 0.5 for the RGB components or the glass loses all its properties.
From left to right, RGB set to 0, 0.25, 0.5, 0.75 and 1.
I guess that if you can’t get the color as dark as you want, it’s better to forget the Glass shader and to re-build it with transparency, diffraction and gloss.
@RickyBlender: No, I’m really talking about RGB values. It looks like to be the same than the Value in HSV… But I wouldn’t swear it. I never work in RGB, seldom in HSV. Only Hex values talk to an old-school guy like me when it comes to colors. :eyebrowlift:
And I don’t think the part about the thickness is addressed to me…