Dark Hero

Sketch and Sculpt in Curvy 3D 4.1, Materials and Render in Blender.

White in Blender

Sculpt, pose and initial materials pass in Curvy 3D using decals for damage - later discovered that decals and raytracing don’t go well together so rebuilt the damage texture into the Blender shaders later.

Basemesh parts drawn in Curvy 3D.