So I have been modeling clothes and I been getting this annoying problem where dark or glossy spots appear on my work and I have no idea how to remove them please help.
This look like smoothed normals on low poly mesh. More info about your object as topology picture or any modifiers used would be welcomed.
I kind of think this is expected result. You can select your mesh and Mesh > Normals > Set from faces and try if there will be a better result. Or set the shade to flat. But if you use a subdivision modifier the lighting should be more “natural”