I am having an issue with my renders again. For some reason every time I render an image I have created, The image does not have the original lighting. I have created 1 spotlight which has give the little light yo see in the room. But I can seem to get the model back to the original light it had.
Does anyone know why and how this happened. Also help me to fix the issue.
Unfortunately because the file is so big I cant attach it to the thread, please let me know if you have a clue whats going on. It would be much appreciated.
Have you changed any settings in the render layers tab? Or what visibility settings in the outliner, have you hiddens omething in the 3D view that could block the light and forgotten it’s there? You can also diable things from rendering by clicking the camera icon in the outliner, have you clicked any of those by accident?
hemi lamps dont work in cycles, which this obviously is. hemi lamps act like sun lamps. spot lights are basically point lights with a texture masking around the light vector.
none, absolutely none. since hemi lights arent physically practical, and cycles has a really good environment solution, hemis arent needed.
hemi light can be simulated by plugging a separate XYZ off of the generated coordinate vector, then plugging the Z into the strength of the background node.