DBZ Space Pod

Hello, long time watcher, first time poster. This I plan an making for a mod in Skyrim when the CK comes out, so it would be an extension like Fallout 3’s Mothership Zeta. I put a basic texture on there to give me an idea of what I need to add, texture wise. So far its only the shell however, I would like to add in the guts of it as well. Any points or tips would be appreciated.





I dont model curved surfaces much, so i am curious about the topology you have…with that many triangles hows the subsurfed model lookin? Any pinching?

yes right at the base of the window i just noticed and at the to half spheres they come out as little ridges. So I am working them out now.

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Will you be modelling the inside as well?