I’ve been working on a music video for a band called Armoured Theory.
The song is called “Dead Man’s Hand” and it features Wild Bill Hickok playing Death at poker. Pretty cool - as I’ve wanted to create an animated tribute to The Seventh Seal for a while.
I’ve put credits for the Blendswap files I’m using on the whiskey bottle as music videos don’t ormally have credits - and the bottle will be visible in a lot of the shots.
They are:
Rigged hand by DennisH2010
Cards by Daved Elliot (open source SVG card designs)
Cowboy by Richardo24roi
Eye by Alekkosinski
Actually, I’ve improved the blood efects since this render.
I was wandering … as you can see I’ve used volumetric rendering for the blood on the first clip, and surfice rendered blood on the second clip… Is ther anyway to render an object as both a sufice and a texture? I would like to be able to give the blood specular shines as a surfice object, but also render as a volume.
Think I’ve finally ironed out the blood glitches… Of course this is made harder to debug because this shot takes 8 hours to render. It’s the hair that takes all the time - and the fact that it’s a 30 second shot.
In the first video I’m using volumetric texture throughout - and I like the look of this better - but it does flicker - which really ruins it. I’ve no idea why it’s flickering - which makes it pretty much impossable to fix. IOn the second one I went for a surfice texture with a little transparancy. Not as nice, but less flickery.