Dead Ragdoll Deformation mesh if no default Z Axys angle

My dead ragdoll dont work correct when spawn if in diferent Z axis angle default deform mesh.
I use create instanced of group of objects i need rotate the box or bones from Active Enemy Zombie and how made that?

Please help the enemy is track to player then when he dead endObject and spawn rag doll enemy in track mode front of player but i think the physics of box and armature bones in group objects not rotating correctly.
If anybody have idea how solve this please post here