Hi , and i was wondering how can someone deal with bunch of different ipos in BGE, in the Action Actuator , you define the pose and from which frame to which frame , now i have a plane , and i want it to scale via ipo when space is pressed and fade to black via ipos when [1] is pressed , now those two ipos , how can they be dealt with ? :eek: …
I don’t think it’s possible with the current tools. However, you could parent the object to another which can play the scale IPO, and let it play the color IPO.
You know how you can set the start and end frame in the brick, do this.
1). Take your scale IPO and set it to start playing at frame 1 to frame 100
2). Take your color IPO and set it to start playing at frame 101 to frame 200
3). Set up the logic.
The frame numbers are just hypothetical, just for example.
I don’t think it’s possible with the current tools. However, you could parent the object to another which can play the scale IPO, and let it play the color IPO.
exactly what i have made as an alternative , but i wished that the ipo block was more flexible than this a little
You know how you can set the start and end frame in the brick, do this.
1). Take your scale IPO and set it to start playing at frame 1 to frame 100
2). Take your color IPO and set it to start playing at frame 101 to frame 200
3). Set up the logic.
worked<only in this case , there’s other ideas where this wouldn’t fit too much>, but actually not accuratly , i wished i can filter the ipo in the BGE logic bricks , as example , play this channel , play only Dloc ,alpha,… etc
The frame numbers are just hypothetical, just for example.