pool-balls-hdri-test in 4.0b p6.blend (1.6 MB)
how about this?
It’s not perfect though I’d argue a lot of that comes down to not the greatest lighting. A grey sky plus a single white plane aren’t that strong.
I’d probably also go with a slightly more reddish yellow from the get go. That particular hue is not very appealing (no matter what color management option you use)
All I did was brighten the other materials and reduce how intense the lighting is.
Also I don’t have Sanctus’ materials so that’s why that wood texture failed