So I’ve been working on a rather detailed study of Jensen Ackles or Dean Winchester. Right now I’m getting him into cycles and trying to get displacement to work. Although my displacment doesnt’ seem to pick up all of the details from my zbrush sculpt. Any ideas why that may be? The displacment map is 4k x 5 maps.
I will be adding pore level details, five oclock shadow, multiple 5 udims texturing and hair.
Also whenever I gob from zbrush to blend, the model is flipped 180 degrees. Although its in the right scale.