Death Star Modelling?

Hi, I’m pretty new to Blender and I am wondering how you could make a “Death Star” from Star Wars in Blender. I know that you would have to add a sphere, but how do you make an indent circle type thing in the Death Star? And then after modeling it, how would you make the main part and the inside circle/indent different colors? Thanks!

look into:
the retopo tool
material indices
the discombobulator script.
these things are probably covered in the blender wiki or the online manual, but if they aren’t, just try doing a search of this forum. there is all sorts of stuff about them in the help forums.

Rather than start with the death star. Maybe you should try something like a wine glass or something else more simple. Not to sound like a jerk but your request is similar to signing up to run a marathon after finishing your first lap around the track in under 10 minutes. Aside from the fact that it would take a 3d pro close to 100 hours to draw the death star.

You really need to start with something smaller.

http://www.youtube.com/bitsofblender
and

Are great places to start.

Good luck

I dunno about 100s of hours… wouldn’t you just subsurf a sphere, put a dent in it, extrude the hemisphere in then use a generic “sci fi metal plate” texture with a special UV section cut out for the dish and hemisphere to make a sort of low poly but decent looking death star?

I know a few guys who’ve done something like that for space empires. It depends on how detailed it has to look up close I guess. And a Death Star II would be a bit harder, with the half finished parts to it…

Not 100’s of hours for http://inquizition.files.wordpress.com/2007/10/deathstar.jpg.

But this would take a LONG time

http://thebadplus.typepad.com/photos/uncategorized/deathstar_2.jpg

It all depends how close the camera gets to the model. I have yet to see a really good looking death star. So for the most part I would say most people don’t want to spend the time

Oh, sorry if I was unclear. I don’t want this to be a big complicated project. Just like a ten minute thing. All I want is after I add the sphere, how to make an indent in it. Like the Death Star. But with absolutely no detail. Just add a subsurf after to smooth it and then color the outer park grey and the inner (dent) a darker grey. I just need to know how to make a round indent in a sphere. Thanks!

Using a boolean or two would be your best bet, I think, at least for starting out.

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you could do that, but when you actually try and do anything with a mesh created by a boolean, it usually looks hideous. i’d just pull down the top of the uv sphere into a dent, then get the ring with normals.