Ok … let’s try this again. I thought I posted a topic, but it appears to be out in the ozone. As you can tell, I am very newbie. I have been Blendering for about three weeks using 2.34
I have two problems. I hope you all will forgive me if I violate some forum etiquette.
Problem One: I have a P51 model that I am trying to apply decals to. The decals are being used in lieu of UV textures (not quite ready to jump into that yet). I have parented empties on the top and bottom of both wings, left and right fuselage, rudder, and horizontal stabilizer. I have had no problem with positioning and sizing them. They don’t look too bad, but a decal on one side seems to effect the decal on the other side, i.e. top decal overides bottom decal, etc. The empties are parented because I am animating the model. Just so you know, in order to be able to utilize more than 8 textures, I have joined the wings to the fuselage and separated the horizontal stabilizer (although it is parented to the rest of the model). I don’t know if this is important, but I just want to give you as much info as possible.
Problem Two: I have a camera (and a spotlight) that is tracking the model during the animation. I would like to have the background sky (clouds and stuff) change as the camera follows the subject. I know that other 3D applications allow you to place an image on the inside of a half sphere that surrounds the scene elements. I have tried to do this with Blender (even thought of flipping the normals on the half sphere) but can’t seem to get it to work. All I see is the default world settings. Any ideas?
Blender rocks and I am having a blast learning it.
P.S. Ooops … just figured what I did wrong … guess it helps when you put a subject line in the topic … duh …