oooo. thanks for the link!
Thanks !
Mike
I try it !
… but not Works for me… also with this …and the latest CVS!
If you’re getting this error :
File "image_bake_decal.", line 69, in error
AttributeError: 'module' object has no attribute 'B'
It’s because the code on line #69 in image_bake_decal.py
69 B.B.Draw.PupMenu('Error%t|' + text)
should apparently be :
69 B.Draw.PupMenu('Error%t|' + text)
One too many “B”'s in there
… I also realized that I actually have all the current CVS python scripts in my “CVS- checkout” directory (<blender source directory>\release\scripts). I don’t see a way of downloading all of the scripts at once from the previous link, using cvs is the way to get them … unless there is a “daily archive” somewhere ?
Mike
Having fixed that error, I now get :
“Select at least 1 UVTex mesh and a quad mesh for the decal”
So what is :
a UVTex mesh ?
a quad mesh ?
I have selected a text object and another mesh object, with the intent of “wrapping” that text along the object, as I assumed that’s what the original post was illustrating.
When that didn’t work, I UV mapped an image onto a plane, then selected it and another plane, I get :
File “image_bake_decal.”, line 472, in ?
File “image_bake_decal.”, line 465, in main
File “image_bake_decal.”, line 335, in imageDecalBake
ValueError: face has no texture values
Apparently I am confused … again
Mike
i have not tried this yet but baybe it wants a texture slot besides the uv. (i.e. theres and image textured as ‘uv’ to the plane)
both objects must be uv mapped.
the projector mesh must be a plane with 1 image on it- mapped standard 1:1
Material/Texture slots arnt used
I tried using two UV mapped planes, still get the error message
“Select at least 1 UVTex mesh and a quad mesh for the decal”
So to repeat my previous questions :
What is :
a UVTex mesh ?
( is that just any mesh object that’s been UV mapped with an image) ?
a quad mesh ?
If anyone else here would like to share the secret of how this works that would be great
Can the script be used to wrap text onto an object? … or else what is the purpose?
It would be nice if you could increase your documentation / explanation to coding ratio (~900 lines of code -> 3 lines of explanation)
Mike