Deep Space Exploration vessel

A month in to learning Blender. This is the current project. Modelling, just about done - apart from details for the cockpits.

Just starting to add textures etc. Need to figure out why the glow shader is affected by the angle of the radiator fins.

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Hey cool to see you delve into the 3d wolrd here. Following your 2D endavours in Insta since long. Keep it coming.

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