Default view badly fractured

Hi
Blender 2.8 beta (downloaded a few days ago). Windows 10
The model view display in the default viewport is pretty badly fractured. I am modeling an architectural scene so the objects are large. The 3D viewport is perfect. I tried getting the outliner up in the 3D view but nothing works (cntrl + spacebar).

What is the difference between the two views? Can you model in the 3D viewport and if so what is the difference between it and the default view? Is there a way to fix the display in the default view? Scene units seems to make no difference.

Thanks in advance.

I belive you are talking about workspaces since very viewport is a 3D viewport.
you ccan arrange your workspaces and create new one however you want.
right-click on the line between editors and then you have option to join editors or separate them. Same happens when you click on a editor corner and drag.

To place Outliner above 3D viewport click on a corner of the 3D viewport and drag it down. Now you should have 2 viewports. Change the upper one to the Outliner and thats all. In a similar way you can get rid of the editors that you don’t want

Just a wild guess, but if you are not talking about views being fractured but the model display like this:

TO FIX:
Set the Clip start and end to more reasonable values (not 0.000001m to 100000m like in the example).
Start .001m to end 100m should work for most cases (> depending on the overall scale of your scene). The narrower this range is the less artifacts you will get. Remember your camera object has an independent clip range.

1 Like

@jerzygorskiart Thanks man! * now have a spanking new 3D View Full with everything where I need it and the display is super.
@_benkl Yep that was the problem. My clipping was set close to the figures you mentioned. Adjusting the clipping fix it.

Thanks alot guys.