Hello guys, I am trying to simulate Blender hair particle with polygons and Im very close to get it but I need help with one thing, okey I will explain first what I’m trying to do:
1º I use Particles to draw hair in my character, this works good but as everybody knows, this doesn’t work for videogame character so I convert hair particle in mesh. First I decocate it:
2º To make conversion I create a “Cone” with 3 vertices, radius 0,010 and I apply him modifier Particle Instance with this settings:
3º After conversion I apply Decimate modifier wich reduce verts to 50% and I get good result but just one problem:
I have the result “cone(s)” horizontal-way and I want them vertical-way like in hair particle, I tryed to deform the mesh, adapt the mesh to bezier curve, and much much more but really can’t get what I want, some tip? Thank you.