uhh… Rigging issues… I’ve rigged this character and applied weight painting to the best of my ability buuuut. The deformations are still… ugly. I’ve made sure the right vertecies are assigned. I mainly get this issue from the arms. When it bends at the elbows, it starts to mesh or go inside the upper arm, and the upper arm meshes into the body.
The legs are almost ok at the knee, but it still doesn’t look as good as it should. I’m still learning how to rig and just starting to understand IK, but I’m failing to learn when and where to use them and how FK things need to be. Maybe I just need to sleep on it, cause right now I’m tired and kinda frustrated. I’ll include the file so maybe someone could help me? Thanks.
Sentient6.blend (230 KB)