Well I’ve been working on a model ( a few actually ) and they all seem to be deformed when exported to DirectX with bones. I’ve tried on several models to add bones and get a low polly test model to work. But when I do the model is deformed at a center point. I used create bones from heat, then edited the heats to make sure they were the way I wanted them. I’ve got a couple of files of .blend and .x files that I can upload. I’m not able to get this work. I’ll upload pictures later as well.
The one on the left, that is his leg…Super huge, why I have no clue. On the right is another simple model, he is stretched. Why? Couldn’t tell you.