Deformations on character when scaling

I’m having this issue when scaling my character, I created everything too large and need to scale it down for rendering. I used rigify for the armature. I posed it as well. Anyone know how to fix the scaling issue so it looks the same. I don’t really want to redo anything like the rigify or posing. Thanks!

Your rig and mesh need to have the same origin point. Shift s > cursor to world origin, then select your rig and mesh and Object > Set Origin to 3D Cursor, then your scaling should work

Thanks, I actually ended up fixing it not too long after I posted this. All I did was scale the armature it was patented too and it worked. Thanks though!