Deforming a mesh using another duplicate mesh with armature deformer

Hi,
I am trying to built a flexible face rig. I have a mesh A which being deformed using cage mesh. I would like to connect this mesh to another duplicate mesh B which as skinned bones on the face. Then I would like to deform face of mesh A by moving bones of mesh B. I saw this method in Maya and would like to know how can I replicate it in blender. Any suggestions?

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Have you found a solution to this? I was wondering it it can be done.

It’s now possible to use other objects as “blendshape targets” (using Maya lingo here) in geometry nodes. Just pull the other object in with an object info node, pipe the geometry into a transfer attribute node (point, vector, index) with the position node connected to the vector attribute input, finally connect the vector attribute output to a set position node.

Works in Geometrynodes.