Whenever I drag my model’s bones away from the model is stretches it and really, really deforms it. I’ve animated it just fine. This only happens when I try to move all mesh in object mode. When I select the bones (in object mode), and move them, the whole character moves just fine
It seems as though my meshes are folowing the bones, instead of the bones folowing the mesh. This also happens when I load it and try to move it in Unity 3D.
I can’t figure out what’s wrong? Could it be a parenting problem?
Thanks for the help!