I’m trying to fig an office chair. Simple, right? I hope so.
I’m trying to make it a “smart” rig, by having a “base bone” and then a “follow bone”, the following one lagging behind the base in movement. Can anyone point me in the right direction? I’m thinking I’m stuck writing a script for it, but before I set off down that path, I thought I’d ask.
Maybe you could use something like a hierarchy of Emptys parented to one another. Then apply Slow Parent to the Emptys and have the individual bones track the Empty.
I don’t believe that there is currently a slow parent feature for bones; maybe I’m wrong?
Not quite sure what you’re trying to do; have the seat glide up and down, or maybe the chair’s back lag the rest of the chair’s movement a bit?
Actually, it’s solely for the wheels. Move the base one way, and the lag bone follows it a few frames later. The wheels rotated to the lag bone. Call me lazy.
But yeah, this could apply to a LOT of lag bone situations I’ve thought of. Thanks, I’ll give what you mentioned a shot.