I have a file with, say, 30 models, each consisting of 10 parts, each part has 10 materials of which I need one, in total 4, the same 4 for every model.
Material Utilities helps a bit, by merging base names, but always leaves a couple, and I’d still have to go through every part of every model to delete all but one assigned material.
How would you go about that? Is there no way in the outliner to see all materials used, batch select them and simply delete?
Oh yes… after countless topics, posts etc. YOU are the solution.
I couldn’t figure out how to mass remove the empty slots, though… do I care?
I tried all sorts of things - remove all slots from one part, assign the 4 needed materials to that part, select all, link materials. Didn’t work, all that junk was STILL there!
If I find a solution for the empty slots, great, if not… well.
How did you get the Material Utils context in the material lister?
I don’t get an error if I use “clean slots”, but it seems to mess stuff up by moving all empty slots to top and the only used material to bottom, so no cleanup…