Hello,
I need small spheres to be deleted if the large spheres intersect them.
Is it possible?
test_geo_nodes_intersect.blend (996.9 KB)
Hello,
I need small spheres to be deleted if the large spheres intersect them.
Is it possible?
test_geo_nodes_intersect.blend (996.9 KB)
I went the rough way: Realize Instances and Raycast them on points.
Is there a way without Realize Instances?
test_geo_nodes_intersect_02.blend (1007.3 KB)
You can use a geometry proximity testing for the combined radii on the points pre-instancing:
Good luck
Nice tip if you don’t need to randomize large spheres scale.
Otherwise I think, no way without Realize Instances.
What I’m trying to achieve:
that made me use Realize Instances two times
test_geo_nodes_intersect_03.blend (1.1 MB)
i like your solution, but just a small improvement suggestion: with node groups, it looks like this:
…and i think it is easier to understand