I’m wondering how to fully delete things in blender. When I start getting lost, I often make something extra that I later want to get rid of… let’s say, a camera.
I had a scene in which I had deleted the stock camera before I even started modelling, and then put in my own camera when I was done.
When I hit NP0, it showed the camera view of the camera that wasn’t there anymore (the one I deleted before I started anything). When I was trying to get things figured out (I since have found the CTRL-NP0 trick for switching active cameras), I added another camera, which I later deleted.
Then, with the lone camera selected, in object mode (of course) if I click on Editing (F9), under links and materials, is my camera, named Camera.001
If I click on the Up/Down arrow to the left of that name, it shows me a list of three names. Camera, Camera.001, and Camera.002 – of which only Camera.001 still exists. Why are the others still in that list, and how can I clean the list up/get rid of them?
This has happened in the past with materials, etc. I’d really rather not have to deal with lists cluttered up with things that don’t exist anymore… or am I completely misunderstanding the role of that listing?