I’ve been lurking these forums for two years now but never created anything of my own in Blender. I couldn’t find the motivation to begin learning Blender, and those few times I tried, the awkward user interface made me cry and give up.
A month ago I found an online university course in open source 3D modelling using Blender. I applied to the course, was accepted, and now I have begun my journey towards creating awesome Blender art myself. Right now I feel super motivated, but I need some kind of incentive to keep that motivation. My plan is to post my rendered images in this thread so I can get feedback and see my own progress over time. Hopefully this will be encourage me to keep on Blendering
Hi and wlecome. The kettle looks good, can’t give any advice as i’m new to blender too. I started by using blender wiki site too. Keep up the good, but hard work.
When I started with Blender, I was quite simply mystified having dropped Truespace 7 for after they changed over to the mental interface.
But I stick with Blender through thick and thin. Do the same. Blender is initially insane. Then the more you model, the more sense it makes.
Your gingerbread man is cute, in a very pathetic way.
Your teapot, on the other hand, is nothing short of gorgeous. Well-proportioned, accurately modelled, and by and large an incredible leap from gingerbread man. More power to your elbow!
I have played around with Sculptris before and always had a thing for sculpting faces. Today I tried the sculpt functionality in Blender and at first I wasn’t very happy with my result. Instead I started playing around with modifiers. After reducing 99.9% of the polygons using the decimate modifier my sculpt suddenly looked great I wasn’t prepared for this, and after adding some dramatic lighting it turned out like this: