https://www.instagram.com/p/CJllKQMj8zB/?igshid=ok0km29rul4y
https://www.instagram.com/p/CJljCj3Dm_V/?igshid=1tin1i8h3jded
https://www.instagram.com/p/CJlkYJ1DJ9W/?igshid=syv3r8hz8fmu
https://www.instagram.com/p/CJllKQMj8zB/?igshid=ok0km29rul4y
https://www.instagram.com/p/CJljCj3Dm_V/?igshid=1tin1i8h3jded
https://www.instagram.com/p/CJlkYJ1DJ9W/?igshid=syv3r8hz8fmu
I featured you on BlenderNation, have a great weekend!
Thanks Bart!! Have a nice day!
HOLY COW THAT LOOKS REAL! Great work man! 
do you plan on sharing the model?
if so, are you ok with sharing the link?
if you dont i understand
Thanks man!! At this moment I’m not planning to upload the model to the platforms because I would like to first improve some details to get it ready. But if at any time I decide to upload it, I will notify you here and on my social networks. I’m glad you liked how the DeLorean turned out!
your welcome dude
and btw i dont really have any social network accs other than protonmail, this site, and sketchfab
so you could also upload it to sketchfab if you want 
ps. also, how did you make the volumetric headlights? im curious
does it have an interior tho? 
For the volumetric light with the headlight, I only used point light, spot light and volumetric material.
how did you make the volumetric? cause whenever i try to use princibled volume on the cone mesh, it puts in volumetric in the bounds, not the shape
Hello bro, was simple in my case, I used a noise texture connected to a Color Ramp, this Color Ramp connected to the principled volume density, after I connected the Principle Volume shader to the volume input of the material output. This is all I remember haha If you want I can upload a screenshot of the node setup.
i think i understand, but it would be easier for me to acutally see it in action from a screenshot