3DGURU asked several months ago (before taking his “break” from Blender) how to make a 2D side-scroller where characters followed a path around a 3D map. I thought up a solution back then, but I had never actually sat down to make it work. Well, here it is. It took a little something different than I thought it would, and there are a couple of simple scripts due to the dynamic parenting bug in 2.42. If you’re wondering, I set up the character path with a normal animation path (curves), then converted it to IPO with a script written by haramanai.
Hi , ha ha . i have finished my Blender break
now i have time asmuch as i want , MR.blendenzo thank you toooooooo much sharing this with us and thanks for who wrote the script .
This is really nice…only comment I have is that at the beginning if you press the left arrow key the game stops. Looks straight forward enough to set-up, but I am sure a tutorial would be much appreciated all the same.
Made a little modification to Blendenzo’s, in this one the cube isn’t rigid body anymore and copies the orientetion of the empty, this way it looks like it’s actually folowing the path. Hope it helps someone
But there’s a glitch, do’t know what is it, haven’t studied the file long enough.
Cloud_GL , nice fix man , but you know , it flikers at the corner , can this be solved ?
~ suggestion , decrease the pulse rate , so it detects the orientation lesser times per second , and this might be eliminated .
and i wonder if this feature can be added , lets say that we have a character , now , when the character is heading the left way , then the character looks the left way , not the same old right way .
am i clear or not ?