Hi there! This is my first entry in the Blender Artist forum.
I recently finished a demon bust for my portfolio, I thought I should share it with you. It was a great experience, as I got more in depth with lighting, compositing, and final renders. Due to that I believe I was able to push it further than all my previous pieces and make it a standout.
You can view more of my work at Artstation: https://www.artstation.com/jonathanamadorart
The modelling and sculpting was completely done in Blender. I switched sculpting from Zbrush to Blender some time ago, mostly because I can’t stand Zbrush asinine UI. The only issue I’ve encountered with Blender sculpting so far are:
- the amount of polys it can tolerate before lagging isn’t very high (this one got around 7-10 millions at most). I constantly had to remesh and dynatopo it to a lower level in order to keep working. If Blender could simply fix that, then it would dominate Zbrush no doubt.
- some of the hard surface/flatten/scrape brushes are not as clean as the ones in Zbrush, which is a real shame. There are some workaround though.
(More pics below)