I’ve had a lot of frustration over time at the quality of Blender’s Diffuse Color and Normal passes. However, I didn’t know how to improve them. Then, I took a look at Pixar’s research library and saw the style of Normal and Albedo passes they did in Finding Dory. I loved it! So, I decided to make my own… with Cycles!
I implemented them in my own noise reduction process for the compositor. I think it works AMAZINGLY well compared to a lot of others that I’ve tried, especially when it comes to glass.
Hope you enjoy!
P.S. If you come up with a better way to do this, please let me know!
Blend: DenoiseMethod.blend (1010 KB)