i assume are those NaNs again… yuck
ay-ay & it looks like all vector/normal values (Violet) produce those, if pushed directly into the color channel (Yellow) of any Shader - guess the denoiser still has issues… funny to see the dark matter in a glass after it’s denoised
So how to bypass this limitation… to efficiently/productively translate vector to color?
Splitting, then combining RGB doesn’t work. Look around, found Converting Normals to RGB (BI). It also works with Cycles.
SOLUTION: Pass Normal/Vector through Color > HSV node.
Didn’t look further.
But was also tinkering, as on some occasions i prevented smaller mishaps by rendering at higher resolutions… could also super sampling help cycles to make better quality results in less time, if it could be implemented?