Hi there,
I’ve been inspired by Viralata and would like to try doing an animation of my own masters degree building now its finished in a similar style. The concept of my building is very much about fog and so i think the depth of field would work really well in expressing this as the camera flies through. In addition to this I’ve been playing about with z-depth in trying to create fog. I’ve managed to create a nice depth of field and a nice z-depth fog in still renders but the big leap I want to move forward with is making an (2minute?) animation of my building - doing a couple of walk throughs and artistic flyovers.
I’ve got as far as finding some tutorials for camera tracking and fly throughs so im ok with that. I was wondering though if anyone would be able to point me in the direction of a tutorial or two that would show me how to increase and decrease depth of field as well as z depth in my animation so i can express the concepts behind my building in a video medium.
any help on this would be massively appreciated and when im done ill be more than happy to upload a video to the forum gallery for critique.
thanks
ninehunred