I am currently experimenting a bit with depth of field using F-stops and metric scaling that is supposed to compare to the real world. My problem is that I seem to have to go really, really low on F-stop to even get any blurring or shallow depth of field happening.
I feel like this is not true to the real world in any way. If I set up a scene with comparable scale to a real world scene, and take a picture on say F-stop 1.8 with my camera, that same scene with the same camera settings in Blender will have virually 0 DOF until the F-stop is like 0.004 which is just not realistic at all.
Does anyone have any of the same problems? I don’t want to fake the F-stop number to get shallow DOF.