i have got some particles and what i wanna do is applying a depth of field to this particles. So i chose a point in the middle of the mesh as my focus and set up the nodes like this:
But what i get is this:
The middle which should be in focus is blurred out, too.
It seems like the halos doesn’t influence the Z-buffer. Can i somehow change this, so that the halos are recognized in the Z-buffer? I tested it with those particles rendered as objects and it works well then, but it takes ages to render it like that.
Hopefully somebody can help me