Hi everyone! So I played around with the landscape generator in Blender a Friday evening because I was bored and found an interesting noise called “cell noise” that made it look like some kind of city and it was so this project started. First I thought of making some sci-fi city, but the more I experiment with it I wanted to try another direction and made it more natural and old. I worked on it for 3 evenings so it probably could have some more polish as some part are pretty rushed, but I wanted to just make something quick and not get stuck in the details. Foliage and most of the materials are from Megascans to save time. The Megascans materials was combined with some procedural noises and pointiness as masks in Blender to create quick variations on the buildings. Rendered in Cycles 1920x1080 with 512 samples (15 min gtx 1060) and upresed in Gigapxiel to 4k to save render time. Post in Photoshop where I added some birds and cloud’s.
Edit: made it more clear that the materials is not fully procedural, just some procedural elements on top of some of the Megascans materials, sorry for any missunderstandings.
The landscape I got inspired of
Wip Test Render