Destroyer Tankhead StuG V

My next project, Destroyer Tankhead StuG V, the concept of Emerson Tung https://www.artstation.com/artwork/aRwvYk

It is one thing to know you need to do blockout, it quite another to understand and do it right. I disable all modifer and bevel/chamfer edges so I can make sweeping and big changes fast that doesn’t bog down my PC too much. Once the proportions are in place, it is much easier to do clean up and refine, with small changes on the joints.

The previous work help me a lot on making joints easier and understand form and function better.

The back give me a bit of trouble, so I look up some tank references and analyze videos. Instead of hanging the engine on the outside, I decide on a much more simple less is more approach, with an engine compartment and a couple of plated shield. This is the final base model with some refinement on the arms and legs.

After everything was finished, I have to go through piece by piece to clean up topology. Previously I used a lot of sharp edge to clean up the model but since I have to cut seam on every edge with sharp it made the uv map into quite a mess. This time I use a combination of sharp edge and chamfer/bevel to create a more natural look with transitions between them. The clean up is complete, it is time to uv

Make a lot of progress, from high poly to baking, texture and finally render, I decided to make a little scene this time around to convey sense of scale and the mech movement better


Completed. My latest portfolio piece, concept by Emerson Tung https://www.artstation.com/artwork/PeqOLL




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