There are currently two ways in which the Property play mode for the Action Actuator can work:
- The 2.5 way
- The 2.6 way
In 2.5 if the Action Actuator got a positive pulse, it would keep updating animation with the supplied property until it received a negative pulse. In 2.6, the Action Actuator only updates the animation when it receives a positive pulse. This gives a bit more control, but it means pre 2.60 files need to switch over to using pulse mode or some such to get the same effect. In other words, the 2.6 behavior breaks compatibility with 2.5/4 files. On the other hand, should the behavior be switched back to the 2.5 behavior now that we’re at six releases with this other behavior?
I’m hoping to get a bit of feedback from the community on this.