Developer Meeting Notes

Yes please. Also can you suggest that the standard setting for the Displacement node is set to Displacement, not Bump only which kinda defeats the purpose. There are 3 steps involved in setting up Displacement. 2 are not really intuitive and maybe should be handled better in terms of communicating it to the user.
The displacement node in the shader editor is obvious. The setting of the node in the property editor is totally not obvious.
The fact that you have to subdivide your model and need to use Subdivision modifier is semi obvious (since it is the only way to do that) but it could also be confusing to people.

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